I interviewed 20+ robotics and simulation companies to understand their workflows and where the product could help.
I translated customer and competitor research into product hypotheses, requirements, and positioning, and analyzed pricing to inform go-to-market strategy.
02 / GAME DEVELOPMENT / 2021 — PRESENT
Virtual Star
Founder & Product Lead
70M+ sessions · $100k+ revenue
I led a 20-person team across engineering and art to build two game titles, reaching players in 190+ countries. My work spans product strategy, feature prioritization, retention, and monetization.